The game features around five different player characters, with the ability to switch between them in the middle of gameplay, similarly to Maniac Mansion. The game's story is played out across a series of chapters, in which players must complete a specific set of goals to advance to the next chapter, solving a series of puzzles, some of which require the use of more than one character. Verb commands can be used to perform actions such as allowing a character to pick up an object into their inventory, to converse with another character, or to use an object on another item. Thimbleweed Park operates on the same principles of early graphic adventures games, in that players navigate various scenes from a third person perspective, using various "verb commands" to perform actions, such as "use", "pick up", and "talk to". The player characters are controlled by building sentences by clicking on verbs, characters and objects. Gameplay Similarly to early graphic adventure games, the game features a verb list. The game is a spiritual successor to Gilbert and Winnick's previous games Maniac Mansion (1987) and The Secret of Monkey Island (1990), and is designed to be similar to graphic adventure games released in that time period, both visually and in gameplay. The game was revealed on November 18, 2014, along with a Kickstarter crowd-funding campaign with a goal of US$375,000, and was released on March 30, 2017. Thimbleweed Park is a point-and-click adventure game developed by Ron Gilbert and Gary Winnick for Linux, macOS, Windows, Xbox One, PlayStation 4, iOS, Nintendo Switch, Android, and Amazon Luna.
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